On 10 July 2014, I had the great chance to present a paper at the Digital Humanities Conference in Lausanne, Switzerland, “Play as Process and Product: On Making Serendip-o-matic.” The paper was a collaboration between four of the 12 team members from One Week | One Tool: Amy Papaelias, Mia Ridge, Scott Kleinman, and myself.
Amy, Mia, and I wrote the proposal in October 2013, just two months after we had finished our work at George Mason University. When Scott discovered that he would be able to join us in Lausanne, we were glad to add him and his ideas to the presentation, especially since Amy learned in the meantime that she wasn’t going to be able to join us at the conference because she was having a baby! While Amy wasn’t with us in Lausanne, she did contribute greatly to the talk. She produced slides for the presentation that maintained the look and feel of Serendip-o-matic. She was wonderful enough to field any request we threw at her, including a feverish moment in which I told her that I wanted “a bureaucratic hippo.” The results were stunning and a clear vindication of what Bruno Latour said in his opening keynote: everyone should have a designer on their team.
What follows here is the final one-third of our talk. Scott spoke first, about how the process was playful. Mia spoke second, about how playfulness informed the design and architecture of Serendip-o-matic. And I went last, covering the results of a playful process. Scott and Mia blogged their portions of the talk that same day; I’m the only laggard on this team, I’m afraid.
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